Change Log for ASC 2.1.0
Major new features:
- new campaign: Kamor
- replays can be saved as MPEG4 movies
- building that harvest objects (e.g. forest, crystals)
- units may now internally produce other units
- some units are equipped with a self-destruct device
Changes to game mechanics:
- attack bonus of terrain now also used for ranged attack
Updated data:
- few snow graphics overhauled
- replaced weather graphics with overlays
- unified properties of terrain
- TOW, Wiesel Bugfix category
- LR5, Service now also on ground level and deep submerged; has external fuel transfer
- Adjusted unit pictures for consistent contrast and color
- Bradley techbugfix
- Skjold, Abilities Bugfix
- Elch and Ant can't build strong_pipeline any longer
- Forrester can harvest oil plants
- MBV can now build farm, lumbercamp, crystal processing and spaceport
- wheeled vehicles have increased movement
- default radar vehicle 66 movement/tracked - * 80 movement/wheeled
- oracle is now a tracked vehicle
- Judy construction bugfix, can now harvest minerals
- Shuttle weight is now 310
- Spacestation has a reduced weight of 400
- Booster can transport Spacelab into orbit
- Fix has no internal fueltransfer any more
- changed punch for planes when on ground level
- changed properties of cruise missile weapons
- standardized ship weapons
- new unit 'Panzerzug' for MK3 set
- Elite Pioneers can now build all kinds of foundations
- Wachturm weight is 6000
- Dora/K5 require Heavy Gun technology
- new Cliff objects
- new linkable mountains object
Bugfixes:
- crash when moving units into screen
- units with truecolor images are now always displayed in correct color
- Mining Station analysis shows current production in absolute numbers.
- Messages can now be saved with ctrl-s
- Fixed: dump vehicle now gives correct output with features/abilities
- Fixed: weather images for buildings not correctly saved to cache
- automatic resetting of player data when player is terminated
- Added email editing in admin-game dialog
- Fixed replay error: remove production lines
- Now also viewing cargo indicator for other players' units if they contain own cargo
- Applied patch to copyArea function in mapeditor
- Mouse zoom now centers on mouse cursor
- Level of height display in dashboard shows color of unit
- Fixed hotkeys in mapeditor (cargo editor)
- converted last maps to new file format, so they can be loaded on any platform
- Fixed: production unit didn't show units that couldn't be produced because
- of lacking resources if "only produce researched stuff" was enabled
- Fixed replay bug when constructing turrets
- Fixed endless loop when searching for map by password
- Unit summary should now also count units in allied transports
- The gui buttons for mine placement are no longer visible when a mine has been layed.
- fixed various problems on campaign maps, including translation
- Fixed crashes on startup when using certain versions of PhysFS
- ASC now compiles with gcc 4.3 without errors or warnings