Major Improvements:
- Lots of new graphics for terrain, objects and wrackages
Units have now big images in UnitInfoDialog and extensive descriptions
- Updated campaign maps
- New Game dialog allows dedicated campaign selection
- ASC can invoke email clients automatically for PBEM games
Changes to Unit definitions: MK1:
- Bunker weight 6000
- Tsunami moves with reactionfire on
- Scope is medium_Aircraft, -6 View
RadarPlane = heavy_aircraft
- several turrets now have self destruct functions
- diving robot: torpedo only fires when submerged
- Atuin +Movement,heavy_wheeled
- Turret: Missle launcher only med range
- seaplanes can land on river
- zeppelin has high_level_flight
- Parajumping Divers can't attack immediately
- Raven +10 Movement
- Raven2 -10 Movement
- GASP -1RF SAM
- WIG = light_ship, new Hight Change system
MK3:
- DD21 has water bombs
- Antey can move with RF
- Spacelab 20 move on ground level
Scud -10 MaxRange
- USSL, -10 Movement
- Anger more Movement
- Merkat can remove mines
Daring +1RF ShipMissile
Minor Improvements:
New graphics for cursor and field markings (thanks SmokinMan)
- Added keyboard shortcuts to research dialog
Rewrote NewUnitAvailable dialog
- Some UI improvements regarding research
- speedups in cargo dialog
- Improved usability of reinforcement event setup
- Map transformation can now delete buildings, vehicles and objects
- Added question dialog before sending files by mail
- Change: Recycling gains 90% of a units material
- Changed shortcuts in cargo dialog
new UnitGuideDialog (by rhiow)
- Anti-Ship Mines can now be placed on rivers
- Added function to add cursor coordinates to message window
- Game events are checked during AI
- Added support for Reminder-Message which the player can send to himself
- Unsaved-Changes dialog appears now when mapeditor is closed with title bar button
Default image for ObjectTypes is now 66 if specific image not found
UnitCounting summary can be saved to text file
- Resized diplomacy dialog in editor to see all players without scrolling
Default Password editable in MapEditor
NumPad Enter can now be used in many situations like normal enter
- Supervisors always see current resources
- support for several rubble objects on a single fields for buildings
AdminGame: new function "convert buildings to neutral"
- Added option to specify the movement cost for externally constructing units
- Torpedos can now attack objects
- View is now reset automatically after a player vanishes
Bugfixes:
- Fixed crash when continueing a mail game through command line
- Fixed: view overlay exposed invisible units
- Fixed several AI crashes
- Fixed error message when transferring ammo from a building that doesn't have ammo production
- Fixed: flying buildings could be destroyed by terrain
- Fixed: object respawn counter underflow
- Fixed wrong action name in admingame
- Added terrain-check for building/unit removal after object growth
- Fixed: object hitpoints where shown in FOW
- Fixed bug in viewcalculation: wreckage object's jamming was not evaluated
- Fixed: not event caused message window popup during AI
- Fixed bug that prevent half-transparent objects from being shown in mapeditor selector
- Fixed crash when exchanging players
- Win32 Uninstallation doesn't leave any files behind
- Fixed bug that units can not be moved to inner transport if outer one is full
- Fixed crash for vehicles with less than 8 movement values
- Fixed: ai losing last units showed dialogs and messed up turncontrol
- Fixed: cargo could not be loaded if the carrier reached the exact maximum weight
- Fixed: duplicate unit ids when pasting units from other maps
- Fixed BI3 map import dialogs
- Fixed crash when trying to move allied units
- Fixed: inner carriers could load more units than outer carrier allowed
- Fixed replay error when cancelling research
- Fixed movemalus calculation when moving units out of submerged transports
- Fixed: mine removal didn't reset icons
Fixed: changing ReactionFire in mapeditor caused units to lose movement
Fixed: SingleClickAction not working in shops
- Fixed crash when editing the events bottom up
- Fixed: productionanalysis showed production even if unit was not researched
Fixed: aircraft punch reduction at bad weather at snow&ice less than snow
