abstracttaskcontainer.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.org
00003      Copyright (C) 1994-2010  Martin Bickel 
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 #ifndef abstracttaskcontainerH
00022 #define abstracttaskcontainerH
00023 
00024 #include "../gamemap.h"
00025 
00026 class tnstream;
00027 class Task;
00028 
00029 
00030 class AbstractTaskContainer {
00031    protected:
00032       static const int taskMagic = 0xda5cda5c;
00033       MemoryStreamStorage* playerTasks[GameMap::maxTotalPlayers];
00034       MemoryStreamStorage* newTasks;
00035       
00036       void writeStorage( tnstream& stream ) const;
00037       void readStorage( tnstream& stream );
00038       
00039       int lastPlayer;
00040       AbstractTaskContainer();
00041    public:
00042       virtual void read ( tnstream& stream ) = 0; 
00043       virtual void write ( tnstream& stream ) const = 0;
00044       virtual ~AbstractTaskContainer();
00045 };
00046 
00047 #endif

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