00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.org 00003 Copyright (C) 1994-2010 Martin Bickel 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 #ifndef abstracttaskcontainerH 00022 #define abstracttaskcontainerH 00023 00024 #include "../gamemap.h" 00025 00026 class tnstream; 00027 class Task; 00028 00029 00030 class AbstractTaskContainer { 00031 protected: 00032 static const int taskMagic = 0xda5cda5c; 00033 MemoryStreamStorage* playerTasks[GameMap::maxTotalPlayers]; 00034 MemoryStreamStorage* newTasks; 00035 00036 void writeStorage( tnstream& stream ) const; 00037 void readStorage( tnstream& stream ); 00038 00039 int lastPlayer; 00040 AbstractTaskContainer(); 00041 public: 00042 virtual void read ( tnstream& stream ) = 0; 00043 virtual void write ( tnstream& stream ) const = 0; 00044 virtual ~AbstractTaskContainer(); 00045 }; 00046 00047 #endif
1.5.1