Advanced Strategic Command
abstracttaskcontainer.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.org
3  Copyright (C) 1994-2010 Martin Bickel
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 #ifndef abstracttaskcontainerH
22 #define abstracttaskcontainerH
23 
24 #include "../gamemap.h"
25 
26 class tnstream;
27 class Task;
28 
29 
31  protected:
32  static const int taskMagic = 0xda5cda5c;
35 
36  void writeStorage( tnstream& stream ) const;
37  void readStorage( tnstream& stream );
38 
41  public:
42  virtual void read ( tnstream& stream ) = 0;
43  virtual void write ( tnstream& stream ) const = 0;
44  virtual ~AbstractTaskContainer();
45 };
46 
47 #endif
void readStorage(tnstream &stream)
An in-memory storage of streamed data.
Definition: basestrm.h:172
virtual void write(tnstream &stream) const =0
MemoryStreamStorage * playerTasks[GameMap::maxTotalPlayers]
The interface for all kinds of IO stream.
virtual void read(tnstream &stream)=0
MemoryStreamStorage * newTasks
void writeStorage(tnstream &stream) const
static const int maxTotalPlayers
Definition: gamemap.h:198