Advanced Strategic Command
accessconstraints-game.cpp
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.org
3  Copyright (C) 1994-2010 Martin Bickel
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 #include "accessconstraints.h"
22 #include "containerbase.h"
23 #include "gamemap.h"
24 
26 {
27  if ( container->getMap()->actplayer == container->getOwner() || container->getMap()->actplayer==-1 )
28  return true;
29  return false;
30 }
31 
32 
The base class for buildings and vehicles.
int getOwner() const
returns the number of the player this vehicle/building belongs to
Definition of THE central asc class: GameMap.
signed char actplayer
the player who is currently making his moves (may be human or AI)
Definition: gamemap.h:232
bool checkModificationConstraints(const ContainerBase *container)
checks if a modification is allowed under the current circumstances A player may for example not alte...
GameMap * getMap() const
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40