#include "../typen.h"#include "../ascstring.h"#include "../basestrm.h"#include "../util/factorywithnames.h"#include "context.h"#include "actionresult.h"Include dependency graph for action.h:

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Classes | |
| class | GameAction |
| A GameAction is an modification of something on a map. More... | |
Typedefs | |
| typedef int | GameActionID |
| typedef Loki::SingletonHolder< Factory1< GameAction, GameActionID, GameMap * > > | gameActionFactory |
Functions | |
| template<class Derived> | |
| GameAction * | GameActionCreator (GameMap *map) |
| template<typename ActionType> | |
| bool | registerAction (GameActionID id) |
| typedef Loki::SingletonHolder< Factory1< GameAction , GameActionID, GameMap* > > gameActionFactory |
| typedef int GameActionID |
| GameAction* GameActionCreator | ( | GameMap * | map | ) |
| bool registerAction | ( | GameActionID | id | ) |
1.5.1