Advanced Strategic Command
actionwidget.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.org
3  Copyright (C) 1994-2010 Martin Bickel
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 #ifndef actionselectionwidgetH
22 #define actionselectionwidgetH
23 
24 #include "selectionwindow.h"
25 
26 class Command;
27 class GameMap;
28 
30 {
31 
32  public:
33  ActionWidget( PG_Widget* parent, const PG_Point& pos, int width, const Command& action, GameMap* map );
34 
35  ASCString getName() const;
36  vector<MapCoordinate> getCoordinates() const;
37  protected:
38 
39  const Command& act;
40 
41  void display( SDL_Surface * surface, const PG_Rect & src, const PG_Rect & dst );
42 };
43 
44 #endif
void display(SDL_Surface *surface, const PG_Rect &src, const PG_Rect &dst)
vector< MapCoordinate > getCoordinates() const
A Command is an action that the player initiates.
Definition: command.h:114
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
const Command & act
Definition: actionwidget.h:39
ASCString getName() const
ActionWidget(PG_Widget *parent, const PG_Point &pos, int width, const Command &action, GameMap *map)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182