Advanced Strategic Command
admingame.h
Go to the documentation of this file.
1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef admingameH
23 #define admingameH
24 
25 #include "loki/Functor.h"
26 
27 class GameMap;
28 
29 typedef Loki::Functor<void, LOKI_TYPELIST_1(GameMap*) > TurnSkipper;
30 
31 extern bool adminGame( GameMap* actmap, TurnSkipper* turnSkipper = NULL );
32 
33 
34 #endif
35 
Loki::Functor< void, LOKI_TYPELIST_1(GameMap *) > TurnSkipper
Definition: admingame.h:27
bool adminGame(GameMap *actmap, TurnSkipper *turnSkipper=NULL)
Definition: admingame.cpp:387
GameMap * actmap
Definition: spfst.cpp:64
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182