Advanced Strategic Command
Classes | Variables
ai_common.h File Reference
#include <stdio.h>
#include <string.h>
#include <cstdlib>
#include <math.h>
#include <algorithm>
#include <memory>
#include <float.h>
#include "ai.h"
#include "../typen.h"
#include "../vehicletype.h"
#include "../buildingtype.h"
#include "../misc.h"
#include "../events.h"
#include "../spfst.h"
#include "../dlg_box.h"
#include "../stack.h"
#include "../controls.h"
#include "../dialog.h"
#include "../attack.h"
#include "../gameoptions.h"
#include "../astar2.h"
#include "../resourcenet.h"
#include "../itemrepository.h"
#include "../containercontrols.h"
#include "../viewcalculation.h"
#include "../replay.h"
#include "../textfiletags.h"
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Classes

class  StratAStar3D
 A 3D path finding algorithm which avoids units to jam; used by the AI's strategy module. More...
 
class  AntiMineAStar3D
 A 3D path finding algorithm which avoids units to jam; used by the AI's strategy module. More...
 
class  HiddenAStar3D
 A 3D path finding algorithm which tries to keep the units hidden from view. More...
 

Variables

const int currentServiceOrderVersion
 

Variable Documentation

const int currentServiceOrderVersion

Definition at line 59 of file service.cpp.

Referenced by AI::read().