Advanced Strategic Command
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#include "global.h"
#include <stdio.h>
#include <cstring>
#include <stdlib.h>
#include <new>
#include <cstdlib>
#include <ctype.h>
#include <algorithm>
#include <memory>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <pgpopupmenu.h>
#include <pgmenubar.h>
#include "paradialog.h"
#include "misc.h"
#include "iconrepository.h"
#include "dashboard.h"
#include "asc-mainscreen.h"
#include "guiiconhandler.h"
#include "guifunctions.h"
#include "graphics/blitter.h"
#include "graphics/drawing.h"
#include "overviewmappanel.h"
#include "ai/ai.h"
#include "itemrepository.h"
#include "mapdisplay.h"
#include "sg.h"
#include "gameoptions.h"
#include "dialog.h"
#include "widgets/textrenderer-addons.h"
#include "spfst-legacy.h"
#include "weaponrangelayer.h"
#include "dialogs/fileselector.h"
#include "actions/moveunitcommand.h"
Go to the source code of this file.
Classes | |
class | Menu |
class | UnitMovementRangeLayer |
class | VisibilityLayer |
Macros | |
#define | HIGHLIGHT |
Functions | |
MainScreenWidget * | getMainScreenWidget () |
void | displaymessage2 (const char *formatstring,...) |
displays a message in the status line of ASC More... | |
Variables | |
ASC_MainScreenWidget * | mainScreenWidget = NULL |
#define HIGHLIGHT |
Definition at line 95 of file asc-mainscreen.cpp.
void displaymessage2 | ( | const char * | formatstring, |
... | |||
) |
displays a message in the status line of ASC
Definition at line 544 of file asc-mainscreen.cpp.
Referenced by displaywindspeed(), dispmessage2(), trunreplay::execnextreplaymove(), ReplayGuiFunctions::ReplayFaster::execute(), ReplayGuiFunctions::ReplaySlower::execute(), executeUserAction(), loadGameFromFile(), trunreplay::run(), AI::run(), and unitInfoDialog().
MainScreenWidget* getMainScreenWidget | ( | ) |
Definition at line 56 of file asc-mainscreen.cpp.
Referenced by TargetCoordinateLocator::eventMouseButtonDown(), execaction(), ActionFactory::itemSelected(), TaskFactory::itemSelected(), SelectFromMap::SelectFromMap(), SelectFromMap::Show(), MapSwitcher::toggle(), and SelectFromMap::~SelectFromMap().
ASC_MainScreenWidget* mainScreenWidget = NULL |
Definition at line 53 of file asc-mainscreen.cpp.
Referenced by CargoDialog::cargoChanged(), checkforreplay(), execaction(), execaction_pg(), CargoGuiFunctions::Movement::execute(), executeUserAction(), gamethread(), getMainScreenWidget(), mapeditorMainThread(), NewGuiHost::mapIconProcessing(), CargoDialog::ProcessEvent(), trunreplay::run(), and CargoDialog::userHandler().