Advanced Strategic Command
Classes | Macros | Functions | Variables
asc-mainscreen.cpp File Reference
#include "global.h"
#include <stdio.h>
#include <cstring>
#include <stdlib.h>
#include <new>
#include <cstdlib>
#include <ctype.h>
#include <algorithm>
#include <memory>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <pgpopupmenu.h>
#include <pgmenubar.h>
#include "paradialog.h"
#include "misc.h"
#include "iconrepository.h"
#include "dashboard.h"
#include "asc-mainscreen.h"
#include "guiiconhandler.h"
#include "guifunctions.h"
#include "graphics/blitter.h"
#include "graphics/drawing.h"
#include "overviewmappanel.h"
#include "ai/ai.h"
#include "itemrepository.h"
#include "mapdisplay.h"
#include "sg.h"
#include "gameoptions.h"
#include "dialog.h"
#include "widgets/textrenderer-addons.h"
#include "spfst-legacy.h"
#include "weaponrangelayer.h"
#include "dialogs/fileselector.h"
#include "actions/moveunitcommand.h"
Include dependency graph for asc-mainscreen.cpp:

Go to the source code of this file.

Classes

class  Menu
 
class  UnitMovementRangeLayer
 
class  VisibilityLayer
 

Macros

#define HIGHLIGHT
 

Functions

MainScreenWidgetgetMainScreenWidget ()
 
void displaymessage2 (const char *formatstring,...)
 displays a message in the status line of ASC More...
 

Variables

ASC_MainScreenWidgetmainScreenWidget = NULL
 

Macro Definition Documentation

#define HIGHLIGHT

Definition at line 95 of file asc-mainscreen.cpp.

Function Documentation

void displaymessage2 ( const char *  formatstring,
  ... 
)
MainScreenWidget* getMainScreenWidget ( )

Variable Documentation

ASC_MainScreenWidget* mainScreenWidget = NULL