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asc-mainscreen.h

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00001 
00005 /*
00006     This file is part of Advanced Strategic Command; http://www.asc-hq.de
00007     Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00008 
00009     This program is free software; you can redistribute it and/or modify
00010     it under the terms of the GNU General Public License as published by
00011     the Free Software Foundation; either version 2 of the License, or
00012     (at your option) any later version.
00013 
00014     This program is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017     GNU General Public License for more details.
00018 
00019     You should have received a copy of the GNU General Public License
00020     along with this program; see the file COPYING. If not, write to the
00021     Free Software Foundation, Inc., 59 Temple Place, Suite 330,
00022     Boston, MA  02111-1307  USA
00023 */
00024 
00025 
00026 #ifndef ascmainscreenH
00027  #define ascmainscreenH 
00028 
00029 #include "paradialog.h"
00030 #include "messaginghub.h"
00031 #include "mainscreenwidget.h"
00032 
00033 class Menu;
00034 class NewGuiHost;
00035 class MapDisplayPG;
00036 class DashboardPanel;
00037 class UnitWeaponRangeLayer;
00038 class UnitMovementRangeLayer;
00039 class GameMap;
00040 class MapCoordinate;
00041 class WindInfoPanel;
00042 class MapInfoPanel;
00043       
00044 class ASC_MainScreenWidget : public MainScreenWidget {
00045       int standardActionsLocked;
00046    public:
00047       ASC_MainScreenWidget( PG_Application& application );
00048       enum Panels { ButtonPanel, WindInfo, UnitInfo, OverviewMap, MapControl };
00049       void spawnPanel ( Panels panel );
00050       void spawnPanel ( const ASCString& panelName );
00051    
00052       NewGuiHost* getGuiHost() { return guiHost; };
00053       DashboardPanel* getUnitInfoPanel() { return unitInfoPanel; };
00054       
00055       void showMovementRange( GameMap* gamemap, const MapCoordinate& pos );
00056       void showWeaponRange( GameMap* gamemap, const MapCoordinate& pos );
00057       
00058       ~ASC_MainScreenWidget() { };
00059    protected:
00060       NewGuiHost* guiHost;
00061       Menu* menu;
00062       DashboardPanel* unitInfoPanel;
00063       WindInfoPanel* windInfoPanel;
00064       MapInfoPanel* mapInfoPanel;
00065       
00066       UnitWeaponRangeLayer* weaponRangeLayer;
00067       UnitMovementRangeLayer* movementRangeLayer;
00068                
00069       bool eventKeyDown(const SDL_KeyboardEvent* key);
00070       ASCString getBackgroundImageFilename() { return "gamebackground.png"; };
00071 
00072       void lockStandardActions( int dir, int options);
00073       
00074       list<int> lockOptionStack;
00075    private:
00076       void mapLayerChanged(bool b, const ASCString& name );
00077       
00078 };
00079 
00081 extern void displaymessage2( const char* formatstring, ... );
00082 
00083 extern ASC_MainScreenWidget*  mainScreenWidget ;
00084 
00085 #endif
00086 

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