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Functions | |
| void | showAttackAnimation (tfight &battle, GameMap *actmap, int ad=-1, int dd=-1) |
| Performs the calculation of the attack and displays the result on screen. | |
Performs the calculation of the attack and displays the result on screen.
The result is not written to the involved units, this must be done separately.
| battle | The fight executer | |
| actmap | the map upon which the battle is fought | |
| ad | Attacker damage override (used for replays) | |
| dd | Target damage override (used for replays) |
Definition at line 288 of file attackpanel.cpp.
References actmap, CGameOptions::attackspeed1, CGameOptions::attackspeed2, CGameOptions::attackspeed3, Player::getColor(), CGameOptions::Instance(), lighten_Color(), BattleSoundPlayer::playEnd(), GameMap::player, releasetimeslice(), ticker, and waitWithUpdate().
Referenced by PG_MapDisplay::showBattle().
1.5.1