Advanced Strategic Command
autotraining.h
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1 /***************************************************************************
2  autotraining.h - description
3  -------------------
4  copyright : (C) 2009 by Martin Bickel
5  email : bickel@asc-hq.org
6  ***************************************************************************/
7 
8 /***************************************************************************
9  * *
10  * This program is free software; you can redistribute it and/or modify *
11  * it under the terms of the GNU General Public License as published by *
12  * the Free Software Foundation; either version 2 of the License, or *
13  * (at your option) any later version. *
14  * *
15  ***************************************************************************/
16 
17 
18 
19 #ifndef autotrainingH
20 #define autotrainingH
21  class Player;
22  class GameMap;
25  extern void automaticTrainig( GameMap* gameMap, Player& player );
26 #endif
void automaticTrainig(GameMap *gameMap, Player &player)
trains all units that are in training centers, which increases their experience at the cost of time (...
Player player[9]
Definition: gamemap.h:253
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182