#include <algorithm>
#include <cmath>
#include "vehicletype.h"
#include "buildingtype.h"
#include "buildings.h"
#include "viewcalculation.h"
#include "errors.h"
#include "spfst.h"
#include "resourcenet.h"
#include "itemrepository.h"
#include "containercontrols.h"
#include "misc.h"
Include dependency graph for buildings.cpp:

Go to the source code of this file.
Defines | |
| #define | BUILDINGVERSIONLIMIT -1000000000 |
Functions | |
| template<typename T> | |
| T | ASC_min (T a, T b) |
| template<typename T> | |
| T | ASC_max (T a, T b) |
| void | doresearch (GameMap *actmap, int player) |
Variables | |
| const float | repairEfficiencyBuilding [resourceTypeNum *resourceTypeNum] |
| const int | buildingstreamversion = -5 |
Definition in file buildings.cpp.
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Definition at line 37 of file buildings.cpp. Referenced by Building::write(). |
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Definition at line 189 of file buildings.cpp. Referenced by Building::getImage(). |
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Definition at line 181 of file buildings.cpp. Referenced by Building::getImage(). |
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Definition at line 446 of file buildings.cpp. |
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Initial value: { 1./3., 0, 1. / 3. ,
0, 1./3., 0,
0, 0, 0 }
Definition at line 41 of file buildings.cpp. |
1.4.2