00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef BuildProductionLineCommandH 00023 #define BuildProductionLineCommandH 00024 00025 #include "containercommand.h" 00026 00027 #include "../typen.h" 00028 #include "../objects.h" 00029 #include "../mapfield.h" 00030 00031 00032 class BuildProductionLineCommand : public ContainerCommand { 00033 00034 public: 00035 static bool avail ( const ContainerBase* factory ); 00036 00037 static Resources resourcesNeeded( const ContainerBaseType* factory, const VehicleType* veh ); 00038 00039 private: 00040 BuildProductionLineCommand( GameMap* map ) : ContainerCommand( map ), vehicleTypeId( -1 ) {}; 00041 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00042 00043 int vehicleTypeId; 00044 00045 protected: 00046 void readData ( tnstream& stream ); 00047 void writeData ( tnstream& stream ) const; 00048 00049 GameActionID getID() const; 00050 ASCString getDescription() const; 00051 00052 ActionResult undoAction( const Context& context ); 00053 00054 public: 00055 BuildProductionLineCommand ( ContainerBase* item ); 00056 00057 vector<const VehicleType*> productionLinesBuyable(); 00058 00059 void setProduction( const VehicleType* vehicleType ); 00060 00061 /* 00062 static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit ); 00063 static bool productionLineBuyable( const ContainerBaseType* factory, const VehicleType* unit ); 00064 static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit ); 00065 */ 00066 ActionResult go ( const Context& context ); 00067 ASCString getCommandString() const; 00068 }; 00069 00070 #endif 00071
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