buildproductionlinecommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef BuildProductionLineCommandH
00023 #define BuildProductionLineCommandH
00024 
00025 #include "containercommand.h"
00026 
00027 #include "../typen.h"
00028 #include "../objects.h"
00029 #include "../mapfield.h"
00030 
00031 
00032 class BuildProductionLineCommand : public ContainerCommand {
00033    
00034    public:
00035       static bool avail ( const ContainerBase* factory );
00036       
00037       static Resources resourcesNeeded( const ContainerBaseType* factory, const VehicleType* veh );
00038 
00039    private:
00040       BuildProductionLineCommand( GameMap* map ) : ContainerCommand( map ), vehicleTypeId( -1 ) {};
00041       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00042       
00043       int vehicleTypeId;
00044       
00045    protected:
00046       void readData ( tnstream& stream );
00047       void writeData ( tnstream& stream ) const;
00048       
00049       GameActionID getID() const;
00050       ASCString getDescription() const;
00051       
00052       ActionResult undoAction( const Context& context );
00053       
00054    public:
00055       BuildProductionLineCommand ( ContainerBase* item );
00056       
00057       vector<const VehicleType*> productionLinesBuyable();
00058             
00059       void setProduction( const VehicleType* vehicleType );
00060       
00061       /*
00062       static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit );
00063       static bool productionLineBuyable( const ContainerBaseType* factory, const VehicleType* unit );
00064       static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit );
00065       */
00066       ActionResult go ( const Context& context ); 
00067       ASCString getCommandString() const;
00068 };
00069 
00070 #endif
00071 

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