Advanced Strategic Command
buildproductionlinecommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef BuildProductionLineCommandH
23 #define BuildProductionLineCommandH
24 
25 #include "containercommand.h"
26 
27 #include "../typen.h"
28 #include "../objects.h"
29 #include "../mapfield.h"
30 
31 
33 
34  public:
35  static bool avail ( const ContainerBase* factory );
36 
37  static Resources resourcesNeeded( const ContainerBaseType* factory, const VehicleType* veh );
38 
39  private:
40  BuildProductionLineCommand( GameMap* map ) : ContainerCommand( map ), vehicleTypeId( -1 ) {};
41  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
42 
43  int vehicleTypeId;
44 
45  protected:
46  void readData ( tnstream& stream );
47  void writeData ( tnstream& stream ) const;
48 
49  GameActionID getID() const;
50  ASCString getDescription() const;
51 
52  ActionResult undoAction( const Context& context );
53 
54  public:
56 
57  vector<const VehicleType*> productionLinesBuyable();
58 
59  void setProduction( const VehicleType* vehicleType );
60 
61  /*
62  static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit );
63  static bool productionLineBuyable( const ContainerBaseType* factory, const VehicleType* unit );
64  static bool productionLineBuyable( const ContainerBase* factory, const VehicleType* unit );
65  */
66  ActionResult go ( const Context& context );
68 };
69 
70 #endif
71 
int GameActionID
Definition: action.h:35
static Resources resourcesNeeded(const ContainerBaseType *factory, const VehicleType *veh)
ActionResult undoAction(const Context &context)
static bool avail(const ContainerBase *factory)
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
The class describing properties that are common to all vehicles of a certain kind.
Definition: vehicletype.h:177
void writeData(tnstream &stream) const
ActionResult go(const Context &context)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
A GameAction is an modification of something on a map.
Definition: action.h:45
Resources are basically the currency of ASC.
Definition: typen.h:97
ContainerCommand(ContainerBase *container)
vector< const VehicleType * > productionLinesBuyable()
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182
void setProduction(const VehicleType *vehicleType)