00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 #ifndef campaignactionrecorderH 00022 #define campaignactionrecorderH 00023 00024 #include <sigc++/sigc++.h> 00025 #include "luacommandwriter.h" 00026 #include "gamemap.h" 00027 00028 template <class C> 00029 class LuaCommandListRecorder : public LuaCommandListWriter<C> { 00030 int counter; 00031 public: 00032 LuaCommandListRecorder ( C& container ) : LuaCommandListWriter<C>( container), counter(0) {}; 00033 void printCommand( const ASCString& command ){ 00034 if ( command.find('\n') != ASCString::npos ) { 00035 LuaCommandListWriter<C>::splitString(command); 00036 } else { 00037 ++counter; 00038 LuaCommandListWriter<C>::outputLine("r = asc." + command + "\n" ); 00039 LuaCommandListWriter<C>::outputLine("if r:successful()==false then asc.displayActionError(r) \n asc.errorMessage('Failure at command " + ASCString::toString(counter) + "') \n return\nend \n" ); 00040 } 00041 } 00042 }; 00043 00044 00045 class CampaignActionLogger : public SigC::Object, public ActionRecorder { 00046 00047 void endTurn( Player& player ); 00048 00049 GameMap* gamemap; 00050 00051 typedef list<ASCString> CommandList; 00052 CommandList commands; 00053 00054 void mapWon( Player& player ); 00055 void commitCommand( GameMap* map, Command& command ); 00056 LuaCommandListRecorder<CommandList> writer; 00057 00058 public: 00059 CampaignActionLogger ( GameMap* map ); 00060 00061 void readData ( tnstream& stream ); 00062 00063 void writeData ( tnstream& stream ) ; 00064 }; 00065 00066 #endif
1.5.1