campaignactionrecorder.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 #ifndef campaignactionrecorderH
00022 #define campaignactionrecorderH
00023 
00024 #include <sigc++/sigc++.h>
00025 #include "luacommandwriter.h"
00026 #include "gamemap.h"
00027 
00028 template <class C>
00029 class LuaCommandListRecorder : public LuaCommandListWriter<C> {
00030       int counter;
00031    public:
00032       LuaCommandListRecorder ( C& container ) : LuaCommandListWriter<C>( container), counter(0) {};
00033       void printCommand( const ASCString& command ){
00034          if ( command.find('\n') != ASCString::npos ) {
00035             LuaCommandListWriter<C>::splitString(command);
00036          } else {
00037             ++counter;
00038             LuaCommandListWriter<C>::outputLine("r = asc." + command + "\n" );
00039             LuaCommandListWriter<C>::outputLine("if r:successful()==false then asc.displayActionError(r) \n  asc.errorMessage('Failure at command " + ASCString::toString(counter) + "') \n  return\nend \n" );
00040          }
00041       }
00042 };
00043 
00044 
00045 class CampaignActionLogger : public SigC::Object, public ActionRecorder {
00046    
00047       void endTurn( Player& player );
00048       
00049       GameMap* gamemap;
00050       
00051       typedef list<ASCString> CommandList;
00052       CommandList commands;
00053       
00054       void mapWon( Player& player ); 
00055       void commitCommand( GameMap* map, Command& command );
00056       LuaCommandListRecorder<CommandList> writer;
00057       
00058    public:
00059       CampaignActionLogger ( GameMap* map );
00060       
00061       void readData ( tnstream& stream );
00062       
00063       void writeData ( tnstream& stream ) ;
00064 };
00065 
00066 #endif

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