Advanced Strategic Command
cancelresearchcommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef CancelResearchCommandH
23 #define CancelResearchCommandH
24 
25 #include "command.h"
26 
27 class Player;
28 
31  private:
32  int researchProgress;
33  int activeTechnologyID;
34  int targetTechnologyID;
35  int player;
36  protected:
37 
38  GameActionID getID() const;
39  ASCString getDescription() const;
40 
41  ActionResult go ( const Context& context );
42 
43  void readData ( tnstream& stream );
44  void writeData ( tnstream& stream ) const;
45 
46  ActionResult undoAction( const Context& context );
47 
48  public:
51  void setPlayer( const Player& player );
52 
53  ASCString getCommandString() const ;
54 
55 };
56 
57 
58 #endif
59 
ActionResult undoAction(const Context &context)
int GameActionID
Definition: action.h:35
ASCString getCommandString() const
void setPlayer(const Player &player)
void writeData(tnstream &stream) const
ActionResult go(const Context &context)
The interface for all kinds of IO stream.
A Command is an action that the player initiates.
Definition: command.h:114
cancels the research on the current technology, losing all research points
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ASCString getDescription() const
void readData(tnstream &stream)
ActionResult preCheck()
preCheck is called before an action is redone and should check the preconditions for the action...
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182
GameActionID getID() const