cargomovecommand.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef CargoMoveCommandH
00023 #define CargoMoveCommandH
00024 
00025 #include "unitcommand.h"
00026 
00028 class CargoMoveCommand : public UnitCommand {
00029    
00030    public:
00031       static bool moveOutAvail( const Vehicle* movingUnit  );
00032       static bool moveInAvail( const Vehicle* movingUnit , Vehicle* newCarrier );
00033       enum Mode { undefined, moveInwards, moveOutwards };
00034    private:
00035       Mode mode;
00036       int targetCarrier;
00037       
00038       CargoMoveCommand( GameMap* map ) : UnitCommand( map ), mode( undefined ) {};
00039       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00040       
00041    protected:
00042       void readData ( tnstream& stream );
00043       void writeData ( tnstream& stream ) const;
00044       
00045       GameActionID getID() const;
00046       ASCString getDescription() const;
00047       
00048    public:
00049       CargoMoveCommand ( Vehicle* unit );
00050       
00051       void setMode( Mode mode );
00052       ActionResult go ( const Context& context ); 
00053       ASCString getCommandString() const;
00054       
00055       void setTargetCarrier( Vehicle* targetCarrier );
00056       
00057       vector<Vehicle*> getTargetCarriers();
00058 };
00059 
00060 #endif
00061 

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