Advanced Strategic Command
cargomovecommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef CargoMoveCommandH
23 #define CargoMoveCommandH
24 
25 #include "unitcommand.h"
26 
28 class CargoMoveCommand : public UnitCommand {
29 
30  public:
31  static bool moveOutAvail( const Vehicle* movingUnit );
32  static bool moveInAvail( const Vehicle* movingUnit , Vehicle* newCarrier );
34  private:
35  Mode mode;
36  int targetCarrier;
37 
38  CargoMoveCommand( GameMap* map ) : UnitCommand( map ), mode( undefined ) {};
39  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
40 
41  protected:
42  void readData ( tnstream& stream );
43  void writeData ( tnstream& stream ) const;
44 
45  GameActionID getID() const;
46  ASCString getDescription() const;
47 
48  public:
49  CargoMoveCommand ( Vehicle* unit );
50 
51  void setMode( Mode mode );
52  ActionResult go ( const Context& context );
54 
55  void setTargetCarrier( Vehicle* targetCarrier );
56 
57  vector<Vehicle*> getTargetCarriers();
58 };
59 
60 #endif
61 
int GameActionID
Definition: action.h:35
void readData(tnstream &stream)
static bool moveOutAvail(const Vehicle *movingUnit)
static bool moveInAvail(const Vehicle *movingUnit, Vehicle *newCarrier)
The interface for all kinds of IO stream.
void writeData(tnstream &stream) const
void setMode(Mode mode)
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ASCString getDescription() const
Cargo Move is moving a unit between different carriers that are nested.
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
vector< Vehicle * > getTargetCarriers()
ASCString getCommandString() const
A GameAction is an modification of something on a map.
Definition: action.h:45
void setTargetCarrier(Vehicle *targetCarrier)
GameActionID getID() const
ActionResult go(const Context &context)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182