changecontainerproperty.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef ChangeContainerPropertyH
00023 #define ChangeContainerPropertyH
00024 
00025 
00026 #include "containeraction.h"
00027 #include "../util/factory.h"
00028 
00029 class ChangeContainerProperty : public ContainerAction {
00030    public:
00031       enum Property { Damage, RepairedThisTurn };
00032    private:
00033      
00034       static ASCString getPropertyName( Property property );
00035       int getUnitProperty();
00036       void setUnitProperty( int value, const Context& context);
00037       
00038       Property property;
00039       
00040       bool valueIsAbsolute;
00041       int value;
00042       
00043       int originalValue;
00044       int resultingValue;
00045       
00046       ChangeContainerProperty( GameMap* map ) : ContainerAction( map ) {};
00047       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00048       
00049    public:
00050       ChangeContainerProperty( ContainerBase* container, Property property, int value, bool valueIsAbsolute = true );
00051       
00052       ASCString getDescription() const;
00053       
00054    protected:
00055       virtual GameActionID getID() const;
00056       
00057       virtual ActionResult runAction( const Context& context );
00058       virtual ActionResult undoAction( const Context& context );
00059       virtual ActionResult preCheck();
00060       virtual ActionResult postCheck();
00061       
00062       virtual void readData ( tnstream& stream );
00063       virtual void writeData ( tnstream& stream ) const;
00064       
00065 };
00066 
00067 #endif
00068 

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