00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef ChangeContainerPropertyH 00023 #define ChangeContainerPropertyH 00024 00025 00026 #include "containeraction.h" 00027 #include "../util/factory.h" 00028 00029 class ChangeContainerProperty : public ContainerAction { 00030 public: 00031 enum Property { Damage, RepairedThisTurn }; 00032 private: 00033 00034 static ASCString getPropertyName( Property property ); 00035 int getUnitProperty(); 00036 void setUnitProperty( int value, const Context& context); 00037 00038 Property property; 00039 00040 bool valueIsAbsolute; 00041 int value; 00042 00043 int originalValue; 00044 int resultingValue; 00045 00046 ChangeContainerProperty( GameMap* map ) : ContainerAction( map ) {}; 00047 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00048 00049 public: 00050 ChangeContainerProperty( ContainerBase* container, Property property, int value, bool valueIsAbsolute = true ); 00051 00052 ASCString getDescription() const; 00053 00054 protected: 00055 virtual GameActionID getID() const; 00056 00057 virtual ActionResult runAction( const Context& context ); 00058 virtual ActionResult undoAction( const Context& context ); 00059 virtual ActionResult preCheck(); 00060 virtual ActionResult postCheck(); 00061 00062 virtual void readData ( tnstream& stream ); 00063 virtual void writeData ( tnstream& stream ) const; 00064 00065 }; 00066 00067 #endif 00068
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