changediplomaticstate.h

Go to the documentation of this file.
00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef ChangeDiplomaticStateH
00023 #define ChangeDiplomaticStateH
00024 
00025 #include "command.h"
00026 #include "../player.h"
00027 
00028 
00030 class ChangeDiplomaticState : public GameAction {
00031    private:
00032       
00033       int fromPlayer;
00034       int towardsPlayer;
00035       int queued;
00036       int oldState; 
00037       DiplomaticStates newState; 
00038       
00039       
00040       ChangeDiplomaticState( GameMap* map ) : GameAction( map ) {};
00041       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00042       
00043    protected:
00044       
00045       GameActionID getID() const;
00046       ASCString getDescription() const;
00047       
00048       ActionResult runAction ( const Context& context ); 
00049       
00050       void readData ( tnstream& stream );
00051       void writeData ( tnstream& stream ) const;
00052       
00053       ActionResult undoAction( const Context& context );
00054       
00055    public:
00059       ChangeDiplomaticState( Player& fromplayer, Player& towardsPlayer, int queue, DiplomaticStates newState );
00060       
00061       ASCString getCommandString() const ;
00062       
00063 };
00064 
00065 
00066 #endif
00067 

Generated on Mon May 21 01:26:29 2012 for Advanced Strategic Command by  doxygen 1.5.1