Advanced Strategic Command
changediplomaticstate.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef ChangeDiplomaticStateH
23 #define ChangeDiplomaticStateH
24 
25 #include "command.h"
26 #include "../player.h"
27 
28 
31  private:
32 
33  int fromPlayer;
34  int towardsPlayer;
35  int queued;
36  int oldState;
37  DiplomaticStates newState;
38 
39 
40  ChangeDiplomaticState( GameMap* map ) : GameAction( map ) {};
41  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
42 
43  protected:
44 
45  GameActionID getID() const;
46  ASCString getDescription() const;
47 
48  ActionResult runAction ( const Context& context );
49 
50  void readData ( tnstream& stream );
51  void writeData ( tnstream& stream ) const;
52 
53  ActionResult undoAction( const Context& context );
54 
55  public:
59  ChangeDiplomaticState( Player& fromplayer, Player& towardsPlayer, int queue, DiplomaticStates newState );
60 
61  ASCString getCommandString() const ;
62 
63 };
64 
65 
66 #endif
67 
void readData(tnstream &stream)
DiplomaticStates
Definition: player.h:53
int GameActionID
Definition: action.h:35
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ASCString getDescription() const
ActionResult runAction(const Context &context)
void writeData(tnstream &stream) const
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
cancels the research on the current technology, losing all research points
ASCString getCommandString() const
GameAction(GameMap *map)
Definition: action.cpp:28
the different players in ASC. There may be 8 players (0..7) and neutral units (8) ...
Definition: player.h:99
A GameAction is an modification of something on a map.
Definition: action.h:45
ActionResult undoAction(const Context &context)
GameActionID getID() const
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182