changeobjectproperty.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef changeObjectPropertyH
00023 #define changeObjectPropertyH
00024 
00025 
00026 #include "unitaction.h"
00027 #include "../objects.h"
00028 
00029 
00030 class ChangeObjectProperty : public GameAction {
00031    public:
00032       enum Property { Damage };
00033    private:
00034      
00035       MapCoordinate position;
00036       int objectID;
00037       
00038       static ASCString getPropertyName( Property property );
00039       int getProperty();
00040       ActionResult setProperty( Property property, int value, const Context& context);
00041       
00042       Property property;
00043       
00044       bool valueIsAbsolute;
00045       int value;
00046       
00047       int originalValue;
00048       int resultingValue;
00049       
00050       ChangeObjectProperty( GameMap* map ) : GameAction( map ) {};
00051       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00052      
00053       Object* getObject();
00054       
00055    public:
00056       ChangeObjectProperty( GameMap* map, MapCoordinate& pos, Object* object, Property property, int value, bool valueIsAbsolute = true );
00057       
00058       ASCString getDescription() const;
00059       
00060    protected:
00061       virtual GameActionID getID() const;
00062       
00063       virtual ActionResult runAction( const Context& context );
00064       virtual ActionResult undoAction( const Context& context );
00065       virtual ActionResult preCheck();
00066       virtual ActionResult postCheck();
00067       
00068       virtual void readData ( tnstream& stream );
00069       virtual void writeData ( tnstream& stream ) const;
00070       
00071 };
00072 
00073 #endif
00074 

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