00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef changeObjectPropertyH 00023 #define changeObjectPropertyH 00024 00025 00026 #include "unitaction.h" 00027 #include "../objects.h" 00028 00029 00030 class ChangeObjectProperty : public GameAction { 00031 public: 00032 enum Property { Damage }; 00033 private: 00034 00035 MapCoordinate position; 00036 int objectID; 00037 00038 static ASCString getPropertyName( Property property ); 00039 int getProperty(); 00040 ActionResult setProperty( Property property, int value, const Context& context); 00041 00042 Property property; 00043 00044 bool valueIsAbsolute; 00045 int value; 00046 00047 int originalValue; 00048 int resultingValue; 00049 00050 ChangeObjectProperty( GameMap* map ) : GameAction( map ) {}; 00051 template<class Child> friend GameAction* GameActionCreator( GameMap* map); 00052 00053 Object* getObject(); 00054 00055 public: 00056 ChangeObjectProperty( GameMap* map, MapCoordinate& pos, Object* object, Property property, int value, bool valueIsAbsolute = true ); 00057 00058 ASCString getDescription() const; 00059 00060 protected: 00061 virtual GameActionID getID() const; 00062 00063 virtual ActionResult runAction( const Context& context ); 00064 virtual ActionResult undoAction( const Context& context ); 00065 virtual ActionResult preCheck(); 00066 virtual ActionResult postCheck(); 00067 00068 virtual void readData ( tnstream& stream ); 00069 virtual void writeData ( tnstream& stream ) const; 00070 00071 }; 00072 00073 #endif 00074
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