changeunitmovement.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef changeUnitMovementH
00023 #define changeUnitMovementH
00024 
00025 
00026 #include "unitaction.h"
00027 
00028 
00029 class ChangeUnitMovement : public UnitAction {
00030    
00031    public:
00032       enum Recursivity { NONE,    
00033                          NORMAL,  
00034                          ALLFULL  
00035                        };
00036       
00037    private:
00038       
00039       bool delta;
00040       Recursivity recursive;
00041       int movement;
00042       
00043       int originalMovement;
00044       int resultingMovement;
00045       
00046       void decreaseMovement( Vehicle* veh, float fraction, const Context& context );
00047       
00048        ChangeUnitMovement( GameMap* map ) : UnitAction( map ) {};
00049       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00050       
00051    public:
00052       
00057       ChangeUnitMovement( Vehicle* veh, int movement, bool delta = false, Recursivity recursive = NORMAL );
00058       
00059       ASCString getDescription() const;
00060       
00061    protected:
00062       virtual GameActionID getID() const;
00063       
00064       virtual ActionResult runAction( const Context& context );
00065       virtual ActionResult undoAction( const Context& context );
00066       virtual ActionResult preCheck();
00067       virtual ActionResult postCheck();
00068       
00069       virtual void readData ( tnstream& stream );
00070       virtual void writeData ( tnstream& stream ) const;
00071       
00072 };
00073 
00074 #endif
00075 

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