changeunitproperty.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef changeUnitPropertyH
00023 #define changeUnitPropertyH
00024 
00025 
00026 #include "unitaction.h"
00027 
00031 class ChangeUnitProperty : public UnitAction {
00032    public:
00033       enum Property { Experience, Movement, AttackedFlag, Height, Direction, ReactionFire, PowerGeneration };
00034    private:
00035      
00036       static ASCString getPropertyName( Property property );
00037       int getUnitProperty();
00038       void setUnitProperty( Property property, int value, const Context& context);
00039       
00040       Property property;
00041       
00042       bool valueIsAbsolute;
00043       int value;
00044       
00045       int originalValue;
00046       int resultingValue;
00047       
00048       ChangeUnitProperty( GameMap* map ) : UnitAction( map ) {};
00049       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00050      
00051    public:
00052       ChangeUnitProperty( Vehicle* vehicle, Property property, int value, bool valueIsAbsolute = true );
00053       
00054       ASCString getDescription() const;
00055       
00056    protected:
00057       virtual GameActionID getID() const;
00058       
00059       virtual ActionResult runAction( const Context& context );
00060       virtual ActionResult undoAction( const Context& context );
00061       virtual ActionResult preCheck();
00062       virtual ActionResult postCheck();
00063       
00064       virtual void readData ( tnstream& stream );
00065       virtual void writeData ( tnstream& stream ) const;
00066       
00067 };
00068 
00069 #endif
00070 

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