Advanced Strategic Command
changeunitproperty.h
Go to the documentation of this file.
1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef changeUnitPropertyH
23 #define changeUnitPropertyH
24 
25 
26 #include "unitaction.h"
27 
32  public:
34  private:
35 
36  static ASCString getPropertyName( Property property );
37  int getUnitProperty();
38  void setUnitProperty( Property property, int value, const Context& context);
39 
40  Property property;
41 
42  bool valueIsAbsolute;
43  int value;
44 
45  int originalValue;
46  int resultingValue;
47 
48  ChangeUnitProperty( GameMap* map ) : UnitAction( map ) {};
49  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
50 
51  public:
52  ChangeUnitProperty( Vehicle* vehicle, Property property, int value, bool valueIsAbsolute = true );
53 
54  ASCString getDescription() const;
55 
56  protected:
57  virtual GameActionID getID() const;
58 
59  virtual ActionResult runAction( const Context& context );
60  virtual ActionResult undoAction( const Context& context );
61  virtual ActionResult preCheck();
62  virtual ActionResult postCheck();
63 
64  virtual void readData ( tnstream& stream );
65  virtual void writeData ( tnstream& stream ) const;
66 
67 };
68 
69 #endif
70 
int GameActionID
Definition: action.h:35
virtual ActionResult preCheck()
preCheck is called before an action is redone and should check the preconditions for the action...
ASCString getDescription() const
virtual ActionResult postCheck()
postCheck is called after an action has been redone and should check that the state of the map is exa...
virtual GameActionID getID() const
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
virtual ActionResult runAction(const Context &context)
Changes the properties of a unit.
virtual void readData(tnstream &stream)
virtual void writeData(tnstream &stream) const
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual ActionResult undoAction(const Context &context)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182