Advanced Strategic Command
changeview.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef ChangeViewH
23 #define ChangeViewH
24 
25 
26 #include "action.h"
27 
28 #include "../typen.h"
29 
30 class ChangeView : public GameAction {
31  public:
32  typedef map<MapCoordinate,int> ViewState;
33  ChangeView( GameMap* gamemap, const ViewState& state );
34 
35 
36  ASCString getDescription() const;
37  private:
38  ViewState newState;
39  ViewState oldState;
40 
41 
42  ChangeView( GameMap* map ) : GameAction( map ) {};
43  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
44 
45  protected:
46  virtual GameActionID getID() const;
47 
48  virtual ActionResult runAction( const Context& context );
49  virtual ActionResult undoAction( const Context& context );
50 
51  virtual void readData ( tnstream& stream );
52  virtual void writeData ( tnstream& stream ) const;
53 
54 };
55 
56 #endif
57 
ASCString getDescription() const
Definition: changeview.cpp:34
virtual GameActionID getID() const
Definition: changeview.cpp:81
int GameActionID
Definition: action.h:35
map< MapCoordinate, int > ViewState
Definition: changeview.h:32
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
virtual void writeData(tnstream &stream) const
Definition: changeview.cpp:63
ChangeView(GameMap *gamemap, const ViewState &state)
Definition: changeview.cpp:27
virtual ActionResult runAction(const Context &context)
Definition: changeview.cpp:86
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual ActionResult undoAction(const Context &context)
Definition: changeview.cpp:97
virtual void readData(tnstream &stream)
Definition: changeview.cpp:40
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182