Advanced Strategic Command
AI Member List

This is the complete list of members for AI, including all inherited members.

AI(GameMap *_map, int _player)AI
BuildingValueComp classAIfriend
CalculateThreat_Vehicle classAIfriend
CheckFieldRecon classAIfriend
getContext()AI
getMap(void)AIinline
getMap(void) const AIinline
getPlayer(void)AIinline
getPlayer(int player)AIinline
getPlayer(PlayerID id)AIinline
getPlayerNum(void)AIinline
getVision(void)AIinlinevirtual
getVision(void) const AIinline
isRunning(void)AIinlinevirtual
isRunning(void) const AIinline
isRunning(bool b)AIinline
moveVariantComp(const AI::MoveVariant *mv1, const AI::MoveVariant *mv2)AIstatic
read(tnstream &stream)AIvirtual
RefuelConstraint classAIfriend
run(MapDisplayInterface *mapDisplay)AIinlinevirtual
run(bool benchmark, MapDisplayInterface *mapDisplay)AI
Section classAIfriend
Sections classAIfriend
ServiceOrder classAIfriend
setVision(VisibilityStates v)AIinline
showFieldInformation(int x, int y)AI
VehicleTypeEfficiencyCalculator classAIfriend
write(tnstream &stream) const AIvirtual
~AI()AI
~BaseAI()BaseAIinlinevirtual