#include <ai.h>
Public Member Functions | |
| bool | operator< (const MoveVariant &a) const |
| bool | operator> (const MoveVariant &a) const |
Public Attributes | |
| int | orgDamage |
| int | damageAfterMove |
| int | damageAfterAttack |
| MapCoordinate3D | movePos |
| int | attackx |
| int | attacky |
| Vehicle * | enemy |
| Vehicle * | attacker |
| int | enemyOrgDamage |
| int | enemyDamage |
| int | weapNum |
| float | result |
| int | moveDist |
| bool | neighbouringFieldsReachable [sidenum] |
| float | positionThreat |
Definition at line 279 of file ai.h.
| bool AI::MoveVariant::operator< | ( | const MoveVariant & | a | ) | const |
| bool AI::MoveVariant::operator> | ( | const MoveVariant & | a | ) | const |
| float AI::MoveVariant::result |
1.5.1