#include <ai.h>
Public Attributes | |
| int | orgDamage |
| int | damageAfterMove |
| int | damageAfterAttack |
| MapCoordinate3D | movePos |
| int | attackx |
| int | attacky |
| Vehicle * | enemy |
| Vehicle * | attacker |
| int | enemyOrgDamage |
| int | enemyDamage |
| int | weapNum |
| float | result |
| int | moveDist |
| bool | neighbouringFieldsReachable [sidenum] |
| float | positionThreat |
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Definition at line 283 of file ai.h. Referenced by operator<(), and operator>(). |
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Definition at line 285 of file ai.h. Referenced by operator<(), and operator>(). |
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Definition at line 282 of file ai.h. Referenced by operator<(), and operator>(). |
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1.4.2