| activateAccount(ASCString user, ASCString code) | ASC_PBEM | |
| ASC_PBEM(ASCString serverBase) | ASC_PBEM | |
| createAccount(ASCString user, ASCString passwd, ASCString email) | ASC_PBEM | |
| createGame(ASCString fileName, const char *data, const int size, ASCString gameName, ASCString fileNamePattern, char *roles, int *players, int projectID=-1, int turn=1, int currentSlot=1) | ASC_PBEM | |
| downloadGame(TGameInfo game) | ASC_PBEM | |
| getBody() | ASC_PBEM | |
| getCurrentGamesInfo(bool myTurnOnly) | ASC_PBEM | |
| getHeader() | ASC_PBEM | |
| getStatusCode() | ASC_PBEM | |
| getUserList(bool activeOnly=true) | ASC_PBEM | |
| isLoggedIn() | ASC_PBEM | |
| isUsable() | ASC_PBEM | |
| listPlayers() | ASC_PBEM | |
| login(ASCString user, ASCString passwd) | ASC_PBEM | |
| logout() | ASC_PBEM | |
| ROLE_HIDDEN | ASC_PBEM | [static] |
| ROLE_PLAYER | ASC_PBEM | [static] |
| ROLE_SUPERVISOR | ASC_PBEM | [static] |
| uploadFile(ASCString fileName, const char *data, const int size, const int gameID) | ASC_PBEM | |
| ~ASC_PBEM() | ASC_PBEM |
1.4.2