| Action_Nothing() | Action_Nothing | [inline] |
| EventAction(EventActionID id) | EventAction | [inline, protected] |
| execute(MapDisplayInterface *md) | Action_Nothing | [inline, virtual] |
| gamemap | EventAction | [protected] |
| getActionID() | EventAction | [inline] |
| getName() const | Action_Nothing | [inline, virtual] |
| readData(tnstream &stream) | Action_Nothing | [virtual] |
| setMap(GameMap *gamemap_) | EventAction | [inline] |
| setup() | Action_Nothing | [inline, virtual] |
| writeData(tnstream &stream) | Action_Nothing | [virtual] |
| ~EventAction() | EventAction | [inline, virtual] |
1.4.2