Advanced Strategic Command
Public Member Functions | List of all members
Action_Nothing Class Reference

#include <gameevents.h>

Inheritance diagram for Action_Nothing:
Inheritance graph
[legend]

Public Member Functions

 Action_Nothing ()
 
void readData (tnstream &stream)
 
void writeData (tnstream &stream)
 
void execute (MapDisplayInterface *md)
 
void setup ()
 
ASCString getName () const
 
- Public Member Functions inherited from EventAction
virtual ASCString getLocalizationString () const
 
virtual void setLocalizationString (const ASCString &s)
 
void setMap (GameMap *gamemap_)
 
EventActionID getActionID ()
 
virtual ~EventAction ()
 

Additional Inherited Members

- Protected Member Functions inherited from EventAction
 EventAction (EventActionID id)
 
- Protected Attributes inherited from EventAction
GameMapgamemap
 

Detailed Description

Definition at line 419 of file gameevents.h.

Constructor & Destructor Documentation

Action_Nothing::Action_Nothing ( )
inline

Definition at line 421 of file gameevents.h.

Member Function Documentation

void Action_Nothing::execute ( MapDisplayInterface md)
inlinevirtual

Implements EventAction.

Definition at line 426 of file gameevents.h.

ASCString Action_Nothing::getName ( ) const
inlinevirtual

Implements EventAction.

Definition at line 429 of file gameevents.h.

void Action_Nothing::readData ( tnstream stream)
virtual

Implements EventAction.

Definition at line 863 of file gameevents.cpp.

References tnstream::readInt().

void Action_Nothing::setup ( void  )
inlinevirtual

Implements EventAction.

Definition at line 427 of file gameevents.h.

void Action_Nothing::writeData ( tnstream stream)
virtual

Implements EventAction.

Definition at line 868 of file gameevents.cpp.

References tnstream::writeInt().


The documentation for this class was generated from the following files: