Advanced Strategic Command
Public Member Functions | List of all members
AdminGameWindow Class Reference
Inheritance diagram for AdminGameWindow:
Inheritance graph

Public Member Functions

 AdminGameWindow (GameMap *actmap, PG_Widget *parent, TurnSkipper *turnSkipper)
bool ok ()
bool GetStatus ()
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
PG_Button * AddStandardButton (const ASCString &name)
void StandardButtonDirection (StandardButtonDirectonType dir)
int RunModal ()

Additional Inherited Members

- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }
- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)
- Protected Member Functions inherited from ASC_PG_Dialog
virtual bool closeWindow ()
bool quitModalLoopW (PG_Button *button, int value)
bool quitModalLoop (int value)
virtual bool eventKeyDown (const SDL_KeyboardEvent *key)
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller

Detailed Description

Definition at line 39 of file admingame.cpp.

Constructor & Destructor Documentation

AdminGameWindow::AdminGameWindow ( GameMap actmap,
PG_Widget *  parent,
TurnSkipper turnSkipper 

Member Function Documentation

bool AdminGameWindow::GetStatus ( )

Definition at line 377 of file admingame.cpp.

Referenced by adminGame().

bool AdminGameWindow::ok ( )

Definition at line 365 of file admingame.cpp.

References PlayerSetupWidget::Apply().

Referenced by AdminGameWindow().

The documentation for this class was generated from the following file: