AllBuildingsLost Class Reference

#include <gameevents.h>

Inheritance diagram for AllBuildingsLost:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 AllBuildingsLost ()
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream)
ASCString getTypeName () const
ASCString getDetailledName () const
void setup ()

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 212 of file gameevents.h.


Constructor & Destructor Documentation

AllBuildingsLost::AllBuildingsLost (  )  [inline]

Definition at line 216 of file gameevents.h.


Member Function Documentation

EventTrigger::State AllBuildingsLost::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 306 of file gameevents.cpp.

References Player::buildingList, EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::player, and EventTrigger::unfulfilled.

virtual void AllBuildingsLost::readData ( tnstream stream  )  [inline, virtual]

Implements EventTrigger.

Definition at line 218 of file gameevents.h.

References tnstream::readInt().

virtual void AllBuildingsLost::writeData ( tnstream stream  )  [inline, virtual]

Implements EventTrigger.

Definition at line 219 of file gameevents.h.

References tnstream::writeInt().

ASCString AllBuildingsLost::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 314 of file gameevents.cpp.

Referenced by getDetailledName().

ASCString AllBuildingsLost::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 319 of file gameevents.cpp.

References getTypeName().

void AllBuildingsLost::setup ( void   )  [inline, virtual]

Implements EventTrigger.

Definition at line 222 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:15 2012 for Advanced Strategic Command by  doxygen 1.5.1