#include <gameevents.h>
Inheritance diagram for AllBuildingsLost:

Public Member Functions | |
| AllBuildingsLost () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 212 of file gameevents.h.
| AllBuildingsLost::AllBuildingsLost | ( | ) | [inline] |
Definition at line 216 of file gameevents.h.
| EventTrigger::State AllBuildingsLost::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 306 of file gameevents.cpp.
References Player::buildingList, EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::player, and EventTrigger::unfulfilled.
| virtual void AllBuildingsLost::readData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 218 of file gameevents.h.
References tnstream::readInt().
| virtual void AllBuildingsLost::writeData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 219 of file gameevents.h.
References tnstream::writeInt().
| ASCString AllBuildingsLost::getTypeName | ( | ) | const [virtual] |
Implements EventTrigger.
Definition at line 314 of file gameevents.cpp.
Referenced by getDetailledName().
| ASCString AllBuildingsLost::getDetailledName | ( | ) | const [virtual] |
| void AllBuildingsLost::setup | ( | void | ) | [inline, virtual] |
1.5.1