#include <gameevents.h>
Inheritance diagram for AllEnemyBuildingsDestroyed:

Public Member Functions | |
| AllEnemyBuildingsDestroyed () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 344 of file gameevents.h. |
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Reimplemented from EventTrigger. Definition at line 639 of file gameevents.cpp. References ContainerBase::anyContainerConquered, and ContainerBase::anyContainerDestroyed. |
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Implements EventTrigger. Definition at line 632 of file gameevents.cpp. References getTypeName(). |
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Implements EventTrigger. Definition at line 617 of file gameevents.cpp. References actmap, Player::buildingList, EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::getPlayer(), GameMap::player, and EventTrigger::unfulfilled. |
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Implements EventTrigger. Definition at line 627 of file gameevents.cpp. Referenced by getDetailledName(). |
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Implements EventTrigger. Definition at line 346 of file gameevents.h. References tnstream::readInt(). |
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Implements EventTrigger. Definition at line 350 of file gameevents.h. |
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Implements EventTrigger. Definition at line 347 of file gameevents.h. References tnstream::writeInt(). |
1.4.2