#include <gameevents.h>
Inheritance diagram for AllEnemyUnitsDestroyed:

Public Member Functions | |
| AllEnemyUnitsDestroyed () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 327 of file gameevents.h. |
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Reimplemented from EventTrigger. Definition at line 604 of file gameevents.cpp. References ContainerBase::anyContainerConquered, and ContainerBase::anyContainerDestroyed. |
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Implements EventTrigger. Definition at line 594 of file gameevents.cpp. References getTypeName(). |
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Implements EventTrigger. Definition at line 583 of file gameevents.cpp. References Player::diplomacy, EventTrigger::fulfilled, EventTrigger::gamemap, DiplomaticStateVector::isHostile(), GameMap::player, EventTrigger::unfulfilled, and Player::vehicleList. |
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Implements EventTrigger. Definition at line 599 of file gameevents.cpp. Referenced by getDetailledName(). |
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Implements EventTrigger. Definition at line 329 of file gameevents.h. References tnstream::readInt(). |
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Implements EventTrigger. Definition at line 334 of file gameevents.h. |
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Implements EventTrigger. Definition at line 330 of file gameevents.h. References tnstream::writeInt(). |
1.4.2