#include <gameevents.h>
Inheritance diagram for AllEnemyUnitsDestroyed:

Public Member Functions | |
| AllEnemyUnitsDestroyed () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 321 of file gameevents.h.
| AllEnemyUnitsDestroyed::AllEnemyUnitsDestroyed | ( | ) | [inline] |
Definition at line 327 of file gameevents.h.
| EventTrigger::State AllEnemyUnitsDestroyed::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 561 of file gameevents.cpp.
References Player::diplomacy, EventTrigger::fulfilled, EventTrigger::gamemap, DiplomaticStateVector::isHostile(), GameMap::player, EventTrigger::unfulfilled, and Player::vehicleList.
| virtual void AllEnemyUnitsDestroyed::readData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 329 of file gameevents.h.
References tnstream::readInt().
| virtual void AllEnemyUnitsDestroyed::writeData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 330 of file gameevents.h.
References tnstream::writeInt().
| ASCString AllEnemyUnitsDestroyed::getTypeName | ( | ) | const [virtual] |
Implements EventTrigger.
Definition at line 577 of file gameevents.cpp.
Referenced by getDetailledName().
| ASCString AllEnemyUnitsDestroyed::getDetailledName | ( | ) | const [virtual] |
| void AllEnemyUnitsDestroyed::setup | ( | void | ) | [inline, virtual] |
| void AllEnemyUnitsDestroyed::arm | ( | ) | [virtual] |
Reimplemented from EventTrigger.
Definition at line 582 of file gameevents.cpp.
References ContainerBase::anyContainerConquered, and ContainerBase::anyContainerDestroyed.
1.5.1