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AllUnitsLost Class Reference

#include <gameevents.h>

Inheritance diagram for AllUnitsLost:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 AllUnitsLost ()
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream)
ASCString getTypeName () const
ASCString getDetailledName () const
void setup ()

Protected Member Functions

virtual State getState (int player)

Constructor & Destructor Documentation

AllUnitsLost::AllUnitsLost  )  [inline]
 

Definition at line 229 of file gameevents.h.


Member Function Documentation

ASCString AllUnitsLost::getDetailledName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 360 of file gameevents.cpp.

References getTypeName().

EventTrigger::State AllUnitsLost::getState int  player  )  [protected, virtual]
 

Implements EventTrigger.

Definition at line 347 of file gameevents.cpp.

References EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::player, EventTrigger::unfulfilled, and Player::vehicleList.

ASCString AllUnitsLost::getTypeName  )  const [virtual]
 

Implements EventTrigger.

Definition at line 355 of file gameevents.cpp.

Referenced by getDetailledName().

virtual void AllUnitsLost::readData tnstream stream  )  [inline, virtual]
 

Implements EventTrigger.

Definition at line 231 of file gameevents.h.

References tnstream::readInt().

void AllUnitsLost::setup void   )  [inline, virtual]
 

Implements EventTrigger.

Definition at line 235 of file gameevents.h.

virtual void AllUnitsLost::writeData tnstream stream  )  [inline, virtual]
 

Implements EventTrigger.

Definition at line 232 of file gameevents.h.

References tnstream::writeInt().


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:16:05 2008 for Advanced Strategic Command by  doxygen 1.4.2