AllUnitsLost Class Reference

#include <gameevents.h>

Inheritance diagram for AllUnitsLost:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 AllUnitsLost ()
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream)
ASCString getTypeName () const
ASCString getDetailledName () const
void setup ()

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 225 of file gameevents.h.


Constructor & Destructor Documentation

AllUnitsLost::AllUnitsLost (  )  [inline]

Definition at line 229 of file gameevents.h.


Member Function Documentation

EventTrigger::State AllUnitsLost::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 325 of file gameevents.cpp.

References EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::player, EventTrigger::unfulfilled, and Player::vehicleList.

virtual void AllUnitsLost::readData ( tnstream stream  )  [inline, virtual]

Implements EventTrigger.

Definition at line 231 of file gameevents.h.

References tnstream::readInt().

virtual void AllUnitsLost::writeData ( tnstream stream  )  [inline, virtual]

Implements EventTrigger.

Definition at line 232 of file gameevents.h.

References tnstream::writeInt().

ASCString AllUnitsLost::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 333 of file gameevents.cpp.

Referenced by getDetailledName().

ASCString AllUnitsLost::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 338 of file gameevents.cpp.

References getTypeName().

void AllUnitsLost::setup ( void   )  [inline, virtual]

Implements EventTrigger.

Definition at line 235 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:16 2012 for Advanced Strategic Command by  doxygen 1.5.1