#include <gameevents.h>
Inheritance diagram for AllUnitsLost:

Public Member Functions | |
| AllUnitsLost () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 225 of file gameevents.h.
| AllUnitsLost::AllUnitsLost | ( | ) | [inline] |
Definition at line 229 of file gameevents.h.
| EventTrigger::State AllUnitsLost::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 325 of file gameevents.cpp.
References EventTrigger::fulfilled, EventTrigger::gamemap, GameMap::player, EventTrigger::unfulfilled, and Player::vehicleList.
| virtual void AllUnitsLost::readData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 231 of file gameevents.h.
References tnstream::readInt().
| virtual void AllUnitsLost::writeData | ( | tnstream & | stream | ) | [inline, virtual] |
Implements EventTrigger.
Definition at line 232 of file gameevents.h.
References tnstream::writeInt().
| ASCString AllUnitsLost::getTypeName | ( | ) | const [virtual] |
Implements EventTrigger.
Definition at line 333 of file gameevents.cpp.
Referenced by getDetailledName().
| ASCString AllUnitsLost::getDetailledName | ( | ) | const [virtual] |
| void AllUnitsLost::setup | ( | void | ) | [inline, virtual] |
1.5.1