AnyUnitEntersPolygon Class Reference

#include <gameevents.h>

Inheritance diagram for AnyUnitEntersPolygon:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 AnyUnitEntersPolygon (int player_=0)
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream)
void setup ()
void arm ()
void triggered (const Context &context)
ASCString getTypeName () const
ASCString getDetailledName () const

Protected Member Functions

virtual State getState (int player)
void fieldOperator (const MapCoordinate &mc)

Detailed Description

Definition at line 375 of file gameevents.h.


Constructor & Destructor Documentation

AnyUnitEntersPolygon::AnyUnitEntersPolygon ( int  player_ = 0  )  [inline]

Definition at line 382 of file gameevents.h.


Member Function Documentation

EventTrigger::State AnyUnitEntersPolygon::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 713 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, FieldAddressing::operate(), and EventTrigger::unfulfilled.

void AnyUnitEntersPolygon::readData ( tnstream stream  )  [virtual]

Implements EventTrigger.

Definition at line 742 of file gameevents.cpp.

References tnstream::readInt(), FieldAddressing::readMapModificationData(), and versionTest().

void AnyUnitEntersPolygon::writeData ( tnstream stream  )  [virtual]

Implements EventTrigger.

Definition at line 749 of file gameevents.cpp.

References tnstream::writeInt(), and FieldAddressing::writeMapModificationData().

void AnyUnitEntersPolygon::setup (  ) 

Reimplemented from FieldAddressing.

Definition at line 776 of file gameevents.cpp.

References playerselall(), and FieldAddressing::setup().

void AnyUnitEntersPolygon::arm (  )  [virtual]

Reimplemented from EventTrigger.

Definition at line 782 of file gameevents.cpp.

References fieldCrossed, FieldAddressing::operate(), and triggered().

void AnyUnitEntersPolygon::triggered ( const Context context  ) 

Definition at line 792 of file gameevents.cpp.

References eventReady(), EventTrigger::gamemap, and EventTrigger::isFulfilled().

Referenced by arm().

ASCString AnyUnitEntersPolygon::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 756 of file gameevents.cpp.

ASCString AnyUnitEntersPolygon::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 761 of file gameevents.cpp.

References EventTrigger::gamemap, Player::getName(), and GameMap::player.

void AnyUnitEntersPolygon::fieldOperator ( const MapCoordinate mc  )  [protected, virtual]

Implements FieldAddressing.

Definition at line 723 of file gameevents.cpp.

References MapField::building, cconnection_areaentered_anyunit, MapField::connection, EventTrigger::gamemap, ContainerBase::getCargo(), GameMap::getField(), ContainerBase::getOwner(), and MapField::getVehicle().


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:17 2012 for Advanced Strategic Command by  doxygen 1.5.1