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BitMapEditor Class Reference

#include <gameevent_dialogs.h>

Inheritance diagram for BitMapEditor:
Inheritance graph

Public Types

typedef int BitType
- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }

Public Member Functions

 BitMapEditor (BitType &value, const ASCString &title, const vector< ASCString > &names)
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
PG_Button * AddStandardButton (const ASCString &name)
void StandardButtonDirection (StandardButtonDirectonType dir)
int RunModal ()

Additional Inherited Members

- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)
- Protected Member Functions inherited from ASC_PG_Dialog
virtual bool closeWindow ()
bool quitModalLoopW (PG_Button *button, int value)
bool quitModalLoop (int value)
virtual bool eventKeyDown (const SDL_KeyboardEvent *key)
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller

Detailed Description

Definition at line 72 of file gameevent_dialogs.h.

Member Typedef Documentation

typedef int BitMapEditor::BitType

Definition at line 74 of file gameevent_dialogs.h.

Constructor & Destructor Documentation

BitMapEditor::BitMapEditor ( BitType value,
const ASCString title,
const vector< ASCString > &  names 

Definition at line 631 of file gameevent_dialogs.cpp.

The documentation for this class was generated from the following files: