#include <gameevents.h>
Inheritance diagram for BuildingDestroyed:

Public Member Functions | |
| BuildingDestroyed () | |
| BuildingDestroyed (const MapCoordinate &position) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 281 of file gameevents.h.
| BuildingDestroyed::BuildingDestroyed | ( | ) | [inline] |
Definition at line 285 of file gameevents.h.
| BuildingDestroyed::BuildingDestroyed | ( | const MapCoordinate & | position | ) | [inline] |
| EventTrigger::State BuildingDestroyed::getState | ( | int | player | ) | [protected, virtual] |
Implements EventTrigger.
Definition at line 233 of file gameevents.cpp.
References MapField::building, displaymessage(), EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::getField(), PositionTrigger::pos, and EventTrigger::unfulfilled.
| ASCString BuildingDestroyed::getTypeName | ( | ) | const [inline, virtual] |
| ASCString BuildingDestroyed::getDetailledName | ( | ) | const [inline, virtual] |
Implements EventTrigger.
Definition at line 288 of file gameevents.h.
References BuildingPositionTrigger::getName().
1.5.1