BuildingDestroyed Class Reference

#include <gameevents.h>

Inheritance diagram for BuildingDestroyed:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 BuildingDestroyed ()
 BuildingDestroyed (const MapCoordinate &position)
ASCString getTypeName () const
ASCString getDetailledName () const

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 281 of file gameevents.h.


Constructor & Destructor Documentation

BuildingDestroyed::BuildingDestroyed (  )  [inline]

Definition at line 285 of file gameevents.h.

BuildingDestroyed::BuildingDestroyed ( const MapCoordinate position  )  [inline]

Definition at line 286 of file gameevents.h.

References PositionTrigger::pos.


Member Function Documentation

EventTrigger::State BuildingDestroyed::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 233 of file gameevents.cpp.

References MapField::building, displaymessage(), EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::getField(), PositionTrigger::pos, and EventTrigger::unfulfilled.

ASCString BuildingDestroyed::getTypeName (  )  const [inline, virtual]

Implements EventTrigger.

Definition at line 287 of file gameevents.h.

ASCString BuildingDestroyed::getDetailledName (  )  const [inline, virtual]

Implements EventTrigger.

Definition at line 288 of file gameevents.h.

References BuildingPositionTrigger::getName().


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:24 2012 for Advanced Strategic Command by  doxygen 1.5.1