#include <gameevents.h>
Inheritance diagram for BuildingLost:

Public Member Functions | |
| BuildingLost () | |
| BuildingLost (const MapCoordinate &position) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
Definition at line 270 of file gameevents.h.
| BuildingLost::BuildingLost | ( | ) | [inline] |
Definition at line 274 of file gameevents.h.
| BuildingLost::BuildingLost | ( | const MapCoordinate & | position | ) | [inline] |
Definition at line 275 of file gameevents.h.
| EventTrigger::State BuildingLost::getState | ( | int | player | ) | [protected, virtual] |
Reimplemented from BuildingConquered.
Definition at line 193 of file gameevents.cpp.
References EventTrigger::fulfilled, BuildingConquered::getState(), and EventTrigger::unfulfilled.
| ASCString BuildingLost::getTypeName | ( | ) | const [inline, virtual] |
| ASCString BuildingLost::getDetailledName | ( | ) | const [inline, virtual] |
Reimplemented from BuildingConquered.
Definition at line 277 of file gameevents.h.
References BuildingPositionTrigger::getName().
| void BuildingLost::arm | ( | ) | [virtual] |
Reimplemented from BuildingConquered.
Definition at line 204 of file gameevents.cpp.
References MapField::building, ContainerBase::conquered, ContainerBase::destroyed, displaymessage(), EventTrigger::gamemap, GameMap::getField(), PositionTrigger::pos, and BuildingConquered::triggered().
1.5.1