#include <gameevents.h>
Inheritance diagram for BuildingPositionTrigger:

Public Member Functions | |
| ASCString | getName () const |
| void | setup () |
Protected Member Functions | |
| BuildingPositionTrigger (EventTriggerID id) | |
Definition at line 248 of file gameevents.h.
| BuildingPositionTrigger::BuildingPositionTrigger | ( | EventTriggerID | id | ) | [inline, protected] |
Definition at line 250 of file gameevents.h.
| ASCString BuildingPositionTrigger::getName | ( | ) | const |
Definition at line 138 of file gameevents.cpp.
References MapField::building, EventTrigger::gamemap, GameMap::getField(), Building::getName(), and PositionTrigger::pos.
Referenced by BuildingSeen::getDetailledName(), BuildingDestroyed::getDetailledName(), BuildingLost::getDetailledName(), and BuildingConquered::getDetailledName().
| void BuildingPositionTrigger::setup | ( | ) | [virtual] |
Implements EventTrigger.
Definition at line 150 of file gameevents.cpp.
References getxy_building(), PositionTrigger::pos, MapCoordinate::x, and MapCoordinate::y.
1.5.1