#include <gameevents.h>
Inheritance diagram for BuildingSeen:

Public Member Functions | |
| BuildingSeen () | |
| BuildingSeen (const MapCoordinate &position) | |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | arm () |
| void | triggered () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 295 of file gameevents.h. |
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Definition at line 296 of file gameevents.h. References PositionTrigger::pos. |
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Reimplemented from EventTrigger. Definition at line 305 of file gameevents.cpp. References buildingSeen, cconnection_seen, displaymessage(), EventTrigger::gamemap, GameMap::getField(), PositionTrigger::pos, and triggered(). |
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Implements EventTrigger. Definition at line 298 of file gameevents.h. References BuildingPositionTrigger::getName(). |
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Implements EventTrigger. Definition at line 270 of file gameevents.cpp. References BuildingType::buildingheight, chhochfliegend, chschwimmend, displaymessage(), BuildingType::fieldExists(), EventTrigger::finally_failed, EventTrigger::finally_fulfilled, EventTrigger::gamemap, Building::getField(), GameMap::getField(), PositionTrigger::pos, Building::typ, EventTrigger::unfulfilled, visible_all, and visible_now. |
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Implements EventTrigger. Definition at line 297 of file gameevents.h. |
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Definition at line 321 of file gameevents.cpp. References eventReady(), and EventTrigger::isFulfilled(). Referenced by arm(). |
1.4.2