| ai | CalculateThreat_VehicleType | [protected] |
| calc_threat_vehicletype(const Vehicletype *_fzt) | CalculateThreat_VehicleType | |
| CalculateThreat_VehicleType(AI *_ai) | CalculateThreat_VehicleType | [inline] |
| fzt | CalculateThreat_VehicleType | [protected] |
| getammunition(int i) | CalculateThreat_VehicleType | [inline, protected, virtual] |
| getdamage(void) | CalculateThreat_VehicleType | [inline, protected, virtual] |
| getexpirience(void) | CalculateThreat_VehicleType | [inline, protected, virtual] |
| getheight(void) | CalculateThreat_VehicleType | [inline, protected, virtual] |
| value | CalculateThreat_VehicleType | [protected] |
| weapthreat | CalculateThreat_VehicleType | [protected] |
| ~CalculateThreat_VehicleType() | CalculateThreat_VehicleType | [inline, virtual] |
1.4.2