CargoGuiFunctions::UnitProduction Class Reference

Inheritance diagram for CargoGuiFunctions::UnitProduction:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 UnitProduction (CargoDialog &masterParent)
bool available (const MapCoordinate &pos, ContainerBase *subject, int num)
void execute (const MapCoordinate &pos, ContainerBase *subject, int num)
bool checkForKey (const SDL_KeyboardEvent *key, int modifier, int num)
SurfacegetImage (const MapCoordinate &pos, ContainerBase *subject, int num)
ASCString getName (const MapCoordinate &pos, ContainerBase *subject, int num)

Detailed Description

Definition at line 190 of file cargodialog.cpp.


Constructor & Destructor Documentation

CargoGuiFunctions::UnitProduction::UnitProduction ( CargoDialog masterParent  )  [inline]

Definition at line 197 of file cargodialog.cpp.


Member Function Documentation

bool CargoGuiFunctions::UnitProduction::available ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [virtual]

Implements GuiFunction.

Definition at line 2101 of file cargodialog.cpp.

References GameMap::actplayer, CargoDialog::getContainer(), ContainerBase::getMap(), ContainerBase::getOwner(), and ConstructUnitCommand::internalConstructionAvail().

void CargoGuiFunctions::UnitProduction::execute ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [virtual]

Implements GuiFunction.

Definition at line 2133 of file cargodialog.cpp.

References CargoDialog::cargoChanged(), ActionRegistry::ConstructUnitCommand, createContext(), displayActionError(), ConstructUnitCommand::Lack::Energy, CGameOptions::fillAmmo, TransferHandler::fillDestAmmo(), TransferHandler::fillDestResource(), CGameOptions::fillResources, ConstructUnitCommand::Lack::Fuel, CargoDialog::getContainer(), ContainerBase::getMap(), ConstructUnitCommand::getProducedUnit(), CGameOptions::Instance(), ConstructUnitCommand::internal, ConstructUnitCommand::Lack::Material, ConstructUnitCommand::Lack::Movement, ConstructUnitCommand::Lack::Research, ActionRegistry::ServiceCommand, CGameOptions::setChanged(), ConstructUnitCommand::setMode(), ActionResult::successful(), CGameOptions::unitProduction, and warningMessage().

bool CargoGuiFunctions::UnitProduction::checkForKey ( const SDL_KeyboardEvent *  key,
int  modifier,
int  num 
) [virtual]

Reimplemented from GuiFunction.

Definition at line 2110 of file cargodialog.cpp.

Surface & CargoGuiFunctions::UnitProduction::getImage ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [virtual]

Implements GuiFunction.

Definition at line 2115 of file cargodialog.cpp.

References IconRepository::getIcon().

ASCString CargoGuiFunctions::UnitProduction::getName ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [virtual]

Implements GuiFunction.

Definition at line 2119 of file cargodialog.cpp.


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:49:00 2012 for Advanced Strategic Command by  doxygen 1.5.1