ChangeGameParameter Class Reference

#include <gameevents.h>

Inheritance diagram for ChangeGameParameter:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 ChangeGameParameter ()
 ChangeGameParameter (int ParameterNum, int ParameterValue)
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 456 of file gameevents.h.


Constructor & Destructor Documentation

ChangeGameParameter::ChangeGameParameter (  )  [inline]

Definition at line 462 of file gameevents.h.

ChangeGameParameter::ChangeGameParameter ( int  ParameterNum,
int  ParameterValue 
) [inline]

Definition at line 466 of file gameevents.h.


Member Function Documentation

void ChangeGameParameter::readData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 915 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void ChangeGameParameter::writeData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 922 of file gameevents.cpp.

References tnstream::writeInt().

void ChangeGameParameter::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 908 of file gameevents.cpp.

References EventAction::gamemap, gameParameterSettings, and GameMap::setgameparameter().

void ChangeGameParameter::setup (  )  [virtual]

Implements EventAction.

Definition at line 937 of file gameevents.cpp.

References GameParameterSettings::defaultValue, displaymessage(), gameparameternum, gameParameterSettings, and getid().

ASCString ChangeGameParameter::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 476 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:29 2012 for Advanced Strategic Command by  doxygen 1.5.1