#include <gameevents.h>
Inheritance diagram for ChangeGameParameter:

Public Member Functions | |
| ChangeGameParameter () | |
| ChangeGameParameter (int ParameterNum, int ParameterValue) | |
| void | readData (tnstream &stream) |
| void | writeData (tnstream &stream) |
| void | execute (MapDisplayInterface *md) |
| void | setup () |
| ASCString | getName () const |
Definition at line 456 of file gameevents.h.
| ChangeGameParameter::ChangeGameParameter | ( | ) | [inline] |
Definition at line 462 of file gameevents.h.
| ChangeGameParameter::ChangeGameParameter | ( | int | ParameterNum, | |
| int | ParameterValue | |||
| ) | [inline] |
Definition at line 466 of file gameevents.h.
| void ChangeGameParameter::readData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 915 of file gameevents.cpp.
References tnstream::readInt(), and versionTest().
| void ChangeGameParameter::writeData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 922 of file gameevents.cpp.
References tnstream::writeInt().
| void ChangeGameParameter::execute | ( | MapDisplayInterface * | md | ) | [virtual] |
Implements EventAction.
Definition at line 908 of file gameevents.cpp.
References EventAction::gamemap, gameParameterSettings, and GameMap::setgameparameter().
| void ChangeGameParameter::setup | ( | ) | [virtual] |
Implements EventAction.
Definition at line 937 of file gameevents.cpp.
References GameParameterSettings::defaultValue, displaymessage(), gameparameternum, gameParameterSettings, and getid().
| ASCString ChangeGameParameter::getName | ( | ) | const [inline, virtual] |
1.5.1