ChangePlayerState Class Reference

Inheritance diagram for ChangePlayerState:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 ChangePlayerState ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 1636 of file gameevents.cpp.


Constructor & Destructor Documentation

ChangePlayerState::ChangePlayerState (  )  [inline]

Definition at line 1640 of file gameevents.cpp.


Member Function Documentation

void ChangePlayerState::readData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 1642 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void ChangePlayerState::writeData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 1650 of file gameevents.cpp.

References tnstream::writeInt().

void ChangePlayerState::execute ( MapDisplayInterface md  )  [inline, virtual]

Implements EventAction.

Definition at line 1657 of file gameevents.cpp.

References EventAction::gamemap, GameMap::getPlayer(), and Player::stat.

void ChangePlayerState::setup ( void   )  [inline, virtual]

Implements EventAction.

Definition at line 1662 of file gameevents.cpp.

References chooseString(), editInt(), Player::supervisor, and warning().

ASCString ChangePlayerState::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 1686 of file gameevents.cpp.


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:46:30 2012 for Advanced Strategic Command by  doxygen 1.5.1