Advanced Strategic Command
ChangeUnitProperty Member List

This is the complete list of members for ChangeUnitProperty, including all inherited members.

addChild(GameAction *action)GameActionprotected
AttackedFlag enum valueChangeUnitProperty
ChangeUnitProperty(Vehicle *vehicle, Property property, int value, bool valueIsAbsolute=true)ChangeUnitProperty
deleteChildren()GameActionprotected
Direction enum valueChangeUnitProperty
execute(const Context &context)GameAction
ExperienceDefensive enum valueChangeUnitProperty
ExperienceDefensive_Raw enum valueChangeUnitProperty
ExperienceOffensive enum valueChangeUnitProperty
ExperienceOffensive_Raw enum valueChangeUnitProperty
GameAction(GameMap *map)GameActionprotected
GameActionCreator(GameMap *map)ChangeUnitPropertyfriend
getDescription() const ChangeUnitPropertyvirtual
getID() const ChangeUnitPropertyprotectedvirtual
getMap()GameActioninlineprotected
getMap() const GameActioninlineprotected
getUnit(bool dontThrow=false)UnitActionprotected
getUnit(bool dontThrow=false) const UnitActionprotected
Height enum valueChangeUnitProperty
Movement enum valueChangeUnitProperty
postCheck()ChangeUnitPropertyprotectedvirtual
PowerGeneration enum valueChangeUnitProperty
preCheck()ChangeUnitPropertyprotectedvirtual
Property enum nameChangeUnitProperty
ReactionFire enum valueChangeUnitProperty
read(tnstream &stream)GameAction
readData(tnstream &stream)ChangeUnitPropertyprotectedvirtual
readFromStream(tnstream &stream, GameMap *map)GameActionstatic
runAction(const Context &context)ChangeUnitPropertyprotectedvirtual
undo(const Context &context)GameAction
undoAction(const Context &context)ChangeUnitPropertyprotectedvirtual
undoOrderChildFirst() const GameActioninlineprotectedvirtual
UnitAction(GameMap *gamemap, int vehicleID)UnitActionprotected
UnitAction(Vehicle *unit)UnitActionprotected
UnitAction(GameMap *gamemap)UnitActionprotected
write(tnstream &stream) const GameAction
write(tnstream &stream, bool persistChildren) const GameAction
writeData(tnstream &stream) const ChangeUnitPropertyprotectedvirtual
~GameAction()GameActioninlinevirtual