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ChangeView Class Reference

#include <changeview.h>

Inheritance diagram for ChangeView:
Inheritance graph
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Public Types

typedef map< MapCoordinate, int > ViewState
 

Public Member Functions

 ChangeView (GameMap *gamemap, const ViewState &state)
 
ASCString getDescription () const
 
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
 
ActionResult undo (const Context &context)
 
void read (tnstream &stream)
 
void write (tnstream &stream) const
 
void write (tnstream &stream, bool persistChildren) const
 
virtual ~GameAction ()
 

Protected Member Functions

virtual GameActionID getID () const
 
virtual ActionResult runAction (const Context &context)
 
virtual ActionResult undoAction (const Context &context)
 
virtual void readData (tnstream &stream)
 
virtual void writeData (tnstream &stream) const
 
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 
 GameAction (GameMap *map)
 
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
 
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
 
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
 
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
 
GameMapgetMap ()
 
const GameMapgetMap () const
 

Friends

template<class Child >
GameActionGameActionCreator (GameMap *map)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)
 

Detailed Description

Definition at line 30 of file changeview.h.

Member Typedef Documentation

Definition at line 32 of file changeview.h.

Constructor & Destructor Documentation

ChangeView::ChangeView ( GameMap gamemap,
const ViewState state 
)

Definition at line 27 of file changeview.cpp.

Member Function Documentation

ASCString ChangeView::getDescription ( ) const
virtual

Implements GameAction.

Definition at line 34 of file changeview.cpp.

GameActionID ChangeView::getID ( ) const
protectedvirtual

Implements GameAction.

Definition at line 81 of file changeview.cpp.

References ActionRegistry::ChangeView.

void ChangeView::readData ( tnstream stream)
protectedvirtual

Implements GameAction.

Definition at line 40 of file changeview.cpp.

References MapCoordinate::read(), and tnstream::readInt().

ActionResult ChangeView::runAction ( const Context context)
protectedvirtual

Implements GameAction.

Definition at line 86 of file changeview.cpp.

References GameMap::getField(), GameAction::getMap(), and MapField::visible.

ActionResult ChangeView::undoAction ( const Context context)
protectedvirtual
void ChangeView::writeData ( tnstream stream) const
protectedvirtual

Implements GameAction.

Definition at line 63 of file changeview.cpp.

References tnstream::writeInt().

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)
friend

Definition at line 114 of file action.h.


The documentation for this class was generated from the following files: